


Bug Fix: Zac will no longer get stuck in his Let's Bounce! animation continuously if he revives with Guardian Angel after during the cast animation.AP ratio increased to 90% AP from 70% AP.Removed: Health ratio scaling with 2% per 100 AP.Upon landing, nearby and transported enemies take the same magic damage and are slowed by 25% for 0.While flying through the air, Zac is immune to crowd control. If charged for at least 1 second before recasting, Zac instead scoops up enemies on top of him, carrying them towards the target location. Second Cast: Zac knocks back nearby enemies 275 units over 1 second and deals 150 / 250 / 350 (+ 90% AP) magic damage.5 seconds, during which he is unstoppable, and slowing by 30 / 40 / 50% any enemies standing on top of him. Active - First Cast: Zac squishes himself down while charging for up to 2.Enemies can be damaged by multiple bounces, with each beyond the first dealing 50% damage but not displacing them.Each bounce deals 140 / 210 / 280 (+ 40% AP) magic damage to all nearby enemies, knocking them back for 1 second and subsequently slowing them by 20% for the same duration.There is a 1-second delay between each bounce. Active: After a small delay, Zac bounces 4 times over 3 seconds, gaining 20% − 50% (based on duration) bonus movement speed as he does so but becoming unable to use basic attacks, Stretching Strikes, or Elastic Slingshot for the duration.New Effect: Health ratio now scales for 2% per 100 AP.New Effect: Each bounce that hits one or more enemy champions spawns a chunk (hitting the same enemy still spawns a chunk), instead of each enemy champion spawns a chunk the first time they're hit by a bounce (subsequent bounces on the same enemy won't spawn additional chunks).

Knockback changed to 250 units away from where target is hit from 400 units away from Zac's center.Bug Fix: Is now properly disabled when grounded.New Effect: Now increases Cell Division's chunk heal to 5 / 6 / 7% of his maximum health.Heal increased to 4 / 5 / 6 / 7% (based on Let's Bounce!'s rank) of his maximum health from 4% at all Let's Bounce!'s ranks.Bug Fix: Cooldown is now properly reduced for picking Cell Division chunks.AP ratio increased to 4% per 100 AP from 2% per 100 AP.Adjusted splash artwork for Pool Party Zac.
